Breshnam algorithm drawing by opengl and glut by c++
using breshnam algorithm draw a line with the following endpoints
A->(20,10) B->(30,18)
#include<windows.h>
#include<GL/glut.h>
#include<stdlib.h>
#include<stdio.h>
GLint x0,y0,xEnd,yEnd;
inline GLint round(const GLfloat a)
{
return GLint(a+0.5);
}
void myInit(void)
{
glClearColor(0.0,1.0,1.0,0.0);
glColor3f(1.0f,0.0f,0.0f);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,640.0,0.0,480.0);
}
void readInput()
{
printf("Enter x0, y0, xEnd, yEnd(resp): ");
scanf("%i %i %i %i",&x0,&y0,&xEnd,&yEnd);
}
void setPixel(GLint xcoordinate, GLint ycoordinate)
{
glBegin(GL_POINTS);
glVertex2i(xcoordinate,ycoordinate);
glEnd();
glFlush();
}
void lineDDA(GLint x0,GLint y0,GLint xEnd,GLint yEnd)
{
GLint dx = abs(xEnd-x0);
GLint dy = abs(yEnd-y0);
GLint steps,k;
GLfloat xIncrement,yIncrement,x=x0,y=y0;
if(dx>dy)
steps = dx;
else
steps = dy;
xIncrement = GLfloat(dx) / GLfloat(steps);
yIncrement = GLfloat(dy) / GLfloat(steps);
setPixel(round(x),round(y));
for(k=1;k<steps;k++)
{
x+= xIncrement;
y+= yIncrement;
setPixel(round(x),round(y));
}
}
void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
lineDDA(x0,y0,xEnd,yEnd);
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(600,600);
glutInitWindowPosition(50,50);
glutCreateWindow("DDA Line Algorithum");
readInput();
glutDisplayFunc(Display);
myInit();
glutMainLoop();
return EXIT_SUCCESS;
}
DDA line algorithm |
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